Start with a silhouette
Block in the whole shape in one dark colour before any detail. If the silhouette is readable at actual size, the sprite will be; if it is not, no amount of shading will save it.
Open it and draw. Pick a palette and colour the blank grid one pixel at a time; resize the canvas whenever you like and undo any slip. Download an upscaled PNG when you are done, or a gridded chart to copy from.
01
The canvas starts square, and width and height resize independently. Palettes: Sweetie 16, PICO-8, Game Boy and NES.
02
Brush, erase, flood-fill an area, or swap one colour for another everywhere at once. Every step can be undone.
03
Download an upscaled PNG with perfectly sharp edges, or the 1:1 original. For something to draw or stitch from, export a chart with a grid and row and column numbers.
Square canvases from 8 to 64 pixels for free. Resize as you go — what you have drawn stays put.
Draw with PICO-8, Sweetie 16, Game Boy or NES colours, so every pixel already belongs together.
Brush, eraser, magic wand, colour picker, colour replace, mirror, undo and redo.
Row and column numbers on every side make it easy to count and to copy a design cell by cell.
A crisp upscaled PNG, a 1:1 file for games, a gridded chart, or a PDF for members.
Keep drawings in your projects and share finished pieces in the public pattern library.
Block in the whole shape in one dark colour before any detail. If the silhouette is readable at actual size, the sprite will be; if it is not, no amount of shading will save it.
Two or three shades per material — base, shadow, highlight — are enough. Pick one light direction and keep to it, and avoid shading every edge darker, which flattens the form. A limited palette makes this decision for you.
Lines whose steps repeat evenly (1-1-1 or 2-2-2) look smooth; uneven steps look broken. Remove orphan pixels and doubled corners. Finished? The same drawing can be made in fuse beads, cross stitch or diamond painting — or start from a photo with the image to pixel art converter.
Where each common canvas size is at its best.
| Canvas | Pixels | Good for |
|---|---|---|
| 16 × 16 | 256 | Icons, items, tiny emoji |
| 32 × 32 | 1,024 | Characters, pets, game sprites |
| 48 × 48 | 2,304 | Portraits and detailed characters |
| 64 × 64 | 4,096 | Scenes, avatars, detailed portraits |
Background reading from outside Bitbead.