- How do you turn an image into pixel art?
- The tool shrinks your image to the grid you chose, then merges every cell into a small set of colours. Those are the two ingredients of pixel art: low resolution and a limited palette. Fewer cells and fewer colours give a stronger pixel look.
- What size should pixel art be?
- 16×16 or 32×32 is plenty for icons and emotes, 32 to 48 pixels suits avatars and characters, and 64 keeps more detail for scenes. Start small: it usually looks more like pixel art, not less.
- Can I turn pixel art into a fuse bead pattern?
- Yes. Pixel art and a bead chart are the same kind of grid. Open the same image in the bead pattern generator and it is matched to real Perler, Hama or MARD colour codes, with a bead count for every colour.
- Is my image uploaded?
- Conversions up to 64 pixels wide run entirely in your browser, so the image never leaves your device. Only the extra-large canvases for members are processed on the server, where the image is cached briefly to speed up re-generation and is never published.
- What is a pixel art palette?
- A small, fixed set of colours every pixel must come from. Consoles had them by necessity; artists keep them because they make a picture look coherent. Pick one here, or use Auto to derive a palette from your image.
- Can I use the result in a game?
- Yes — export the 1:1 PNG: one image pixel per grid cell, transparent where the grid is empty, ready for a sprite sheet. PICO-8 users can choose the PICO-8 palette so the colours match exactly.
- Why does my pixel art look noisy?
- Too many colours for the grid size, or a busy photo. Use fewer colours or a smaller grid, and remove single stray pixels with the eraser — clean clusters read much better than scattered dots.
- Is it free?
- Grids up to 64 pixels wide with up to 48 colours are free, including PNG export and saving. Members get grids up to 232 wide, 96 colours and PDF export — see plans.